If that enemy is instead destroyed with laser, the enemy's laser will instead be cancelled into stars (small stars for small laser, large stars for large laser).Ĭhip chains can be started by using wide shot when destroying boss phases as well. If you destroy the source of a laser with your wide shot, the enemy's laser will be cancelled into chips based on the current chip chain. Note, chip chains can be started with laser, but they have a value of 1 and a very short timer.
![dodonpachi resurrection black label dodonpachi resurrection black label](https://i.ytimg.com/vi/qMR-eYd232Q/hqdefault.jpg)
Chips add to the hit combo, get point value, and a small amount to your hyper gauge and score. If too much time passes without shooting, the chip chain timer will decrease rapidly. Using laser generates more chips, but the timer increases less.
![dodonpachi resurrection black label dodonpachi resurrection black label](https://i.ytimg.com/vi/5jaLtv_MN1o/maxresdefault.jpg)
Using wide shot increases the timer greatly, but less chips are generated. This timer increases whenever an enemy is destroyed. Destroying enemies with laser will generate chips based on the chip value attached to that timer, regardless of distance to the enemy ship.
![dodonpachi resurrection black label dodonpachi resurrection black label](https://i2.wp.com/operationrainfall.com/wp-content/uploads/2016/11/DoDonPachi-Resurrection-Black-Label.jpg)
Destroying an enemy with wide shot also starts a chip timer, starting at 55, that decreases as time progresses. Higher than 66% RED gauge increases minimum distance needed for a given value chip, while an active hyper lowers the minimum distance. The value of the chips created depends primarily on your vertical distance from the enemy, as well as current RED gauge and whether a hyper is active. Chips can have a value of 1, 2, 3, 4, 5, and 10. When an enemy is destroyed with wide shot, chips are created.
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Shot+auto does slightly more damage with a full RED gauge. There are jumps in difficulty that occur when the RED gauge reaches 33%, 66%, and 100% full, for a total of 4 distinct difficulty levels. Autobombs cannot be enabled.ĭoDonPachi DaiFukkatsu Black Label Arrange has a dynamic rank system, with the current rank denoted by the RED gauge. Using a bomb will not temporarily max out the RED gauge. The number of bomb slots cannot be increased from the starting 3. There are, however, some important differences in Black Label Arrange. Like Black Label’s strong style, your laser can push back large enemy lasers. Filling up the hyper gauge adds an additional bomb, if there is a spare bomb slot available. The laser deals less damage than in bomb style, but your options dealing a total of twice as much damage as your laser when all 6 are locked on.īombs and hypers are a shared resource. However, this firepower achieved differently. This ship has 6 options, and its firepower is similar to bomb style from the standard Black Label mode. There is only one ship available to the player, the Tiger Schwert. C: Auto-fire for the standard wide shot.Īdditionally, holding shot+auto increases your damage output.If you are locked on, the bomb's explosions will target that enemy and focus the damage. Note that your laser comes out far later than other DFK modes. A (Hold): Fires the laser weapon, with your options locking to targets in front of you.A (Press): Fires the standard wide shot weapon.Resets to and stays at a 1-chip (unless a new chain begins) when the timer hits 0, on death, or using a bomb. Countdown chip size: the size of chips that can be dropped in the current span of chip time can be increased during said span.
![dodonpachi resurrection black label dodonpachi resurrection black label](https://i.ebayimg.com/images/g/Z9UAAOxygo9Q6hhk/s-l300.jpg)